This talk describes UI Tenets & Traps, a heuristic evaluation tool that distills 100 years of UI research and best practices. It is a short, memorable, internally consistent rule set which gains depth the more you use it.
The goal of UI Tenets & Traps is to make you a better detector, predictor and communicator of UX issues. UI Tenets & Traps won the 2013 Engineering Excellence award at Microsoft and has been used successfully by several Fortune 500 technology companies since.
There are 9 Tenets and 26 Traps. We will present a subset of Traps in our allotted time using some audience participation “skits” and real-world examples.
Michael Medlock is a Principal User Researcher with 20+ years of industry experience. He helped found the Games User Research group at Microsoft. He worked on three Xbox console launches and 40+ Xbox and PC games including Age of Empires, Gears of War, Forza, Minecraft, and Sunset Overdrive.
He also worked on Windows Phone, HoloLens, and CRM systems. He created the Rapid Iterative Testing and Evaluation method (RITE), and UI Tenets & Traps, a heuristic system for evaluating user interfaces.